Sure, there are some quirks, like four stats, Strength, Agility, Intellect and Will in place of the traditional six, but nothing that's difficult to grok, and it's still based on the roll a d20, add modifiers, aim for high numbers standard.
While I'll try and concentrate on the core book for the player and GM facing sections, I will touch a bit on the ancestries from the Demon Lord's companion.īuilt on the d20 framework, the Shadow of the Demon Lord mechanics are simple, solid and easy to explain and introduce. I'm going to put this review into four sections, Basic Mechanics, Player facing, GM facing and Adventures, with the fourth section having minor spoilers for the three published SotDL adventures I've run. (I was going to go with "is your jam" but I figured sausage making was a much more apt metaphor for SotDL, being both a bit sillier/juvenile and also a bit more grisly.)Īlso, new table of random Human Skin Tones below! Or click here to skip to that. The splatter-gore meets crazed whimsy and dark mystery of the setting gels much better than I was expecting, walking a fine line sometimes between silliness and horror, as evidenced by the goblin warlock art below.Īnyway, if a darker game that allows for some wackiness and lots of random tables for character creation is what you like stuffed into your roleplaying sausages, then read the full review below for a taste of what goes into the meat grinder. simple, familiar but distinct d20 rules, with interesting races (hereafter referred to as Ancestries, as SotDL does), flexible class options (called Paths by SotDL), compelling monsters, a deadly and dangerous world to explore and a very distinct feel that pervades the system and setting that makes it feel very distinct from D&D. The brief pitch of why I enjoy Shadow of the Demon Lord is this. Shadow of the Demon Lord! I remember vaguely seeing kickstarter announcements and then stumbled back across it this summer after it was out in print and decided to give it a look.
My #ShadowOfTheDemonLord players are trying to determine if villagers will be "pitchfork sad" if they steal a different child to sacrifice.